Last night I succeeded in enrolling in the iPhone Developer Program.
This permits two major activities:
- Installing in-development projects onto a real iPhone/iTouch (compared to only running projects in the iPhone simulator on the macbook)
- Submitting developed projects to the Apple’s AppStore.
Soon a few ideas I have will be submitted, but first they need to be designed on paper.
There are some free resources for creating the visual design of an app on the iPhone/iTouch. Stencils exist for most, if not all major image editor programs like Adobe Photoshop and Illustrator and Omnigraffle. Also I found some graph paper of all things, but with the iphone body printed overtop, and when printed off it’s at 1:1 scale, and it’s just great stuff. So this needs to be my focus next.
Right now I am still burning through the Blender wiki, learning the 3D modelling program as fast as I can, so I can get a better ship modelled. Earlier this week, I created a 9 polygon little boat. two sails, a rudder, a deck, a stern, and a 4 polygon hull. Wooohooo
The tutorials teach how to build a person, and a mountain range, and then a lot more crazy things.
The objective is creating a couple of 3D content files that I can load into a 3D game engine which I’ve downloaded called SIO2 and use it to build a demonstration first, then a full app after.
Later, I may make a tank game and call it TomTank. Revisit the dumb but funny days of QBasic in highschool.