Tag Archives: iPhone

Created a new iPhone app

Using iTunes connect, I have setup an app submission. The app is a game whose name is yet to be announced, and is not yet finished. So, the submission will be completed for the review to begin when the game’s design and development are complete.

This is exciting!

Last night or the night before, I installed the iMario app, a free or paid soundboard app. It is too simple, but has a bit of nice images. The sound does not play well, eg. If you press the starman button, the sound plays for several seconds, but if pressing the block smash button, the starman sound cuts out. The playback of any sound is imediately ended if starting a different sound.

Back to the iPhone app: app developers may start the submission process without submitting the product, so I am doing this as an exersize to learn the process now.

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iPhone & iPod Touch apps

Last night I succeeded in enrolling in the iPhone Developer Program.

This permits two major activities:

  1. Installing in-development projects onto a real iPhone/iTouch (compared to only running projects in the iPhone simulator on the macbook)
  2. Submitting developed projects to the Apple’s AppStore.

Soon a few ideas I have will be submitted, but first they need to be designed on paper.

There are some free resources for creating the visual design of an app on the iPhone/iTouch.  Stencils exist for most, if not all major image editor programs like Adobe Photoshop and Illustrator and Omnigraffle. Also I found some graph paper of all things, but with the iphone body printed overtop, and when printed off it’s at 1:1 scale, and it’s just great stuff.  So this needs to be my focus next.

Boat, screenshot from ipod touch

Right now I am still burning through the Blender wiki, learning the 3D modelling program as fast as I can, so I can get a better ship modelled.  Earlier this week, I created a 9 polygon little boat.  two sails, a rudder, a deck, a stern, and a 4 polygon hull.  Wooohooo

The tutorials teach how to build a person, and a mountain range, and then a lot more crazy things.

The objective is creating a couple of 3D content files that I can load into a 3D game engine which I’ve downloaded called SIO2 and use it to build a demonstration first, then a full app after.

Later, I may make a tank game and call it TomTank.  Revisit the dumb but funny days of QBasic in highschool.

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